Wednesday, August 21, 2013

Photoshop Keyboard Shortcuts


Do you know how easy will be photoshop when we start using shourtcut key. Here is some shortcut keys that simplfy your photoshop work. 
 TOOLS
Add mode (Shape tools)                                                                       +
Subtract mode (Shape tools)                                                                
Lock transparency pixels (on / off)                                                        /
Decrease brush size                                                                              [
Increase brush size                                                                                 ]
Decrease brush hardness by 25%                                                       Shift+ [
Increase brush hardness by 25%                                                          Shift+ ]
Previous brush                                                                                         ,
Next brush                                                                                                 .
First brush                                                                                                 Shift+ ,
Last brush                                                                                                 Shift+ .
Tool opacity 10% ® 100%                                                                      0
Flow 10% 100%                                                                                  Shift+1 0
Path / Direct Selection tools                                                                   A
Brush / Pencil / Color Replacement tools                                              B
N Crop / Slice / Slice Selection tools                                                     C
Default Foreground and Background Colors                                        D
Eraser / Background Eraser / Magic Eraser                                        E
Gradient / Paint Bucket tools                                                                  G
N Hand tool (bird's eye view)                                                                  H
N Eyedropper / Sampler / Ruler / Note / Count                                     I
Spot Healing / Healing / Patch / Red Eye                                              J
3D Rotate / Roll / Pan / Slide / Scale tools                                            K
Lasso / Polygonal Lasso / Magnetic Lasso                                          L
Rectangular / Elliptical Marquee tools                                                   M
3D Orbit tools (Roll View / Pan View / etc.)                                           N
Dodge / Burn / Sponge tools                                                                  O
Pen / Freeform Pen tools                                                                        P
Edit in Quick Mask Mode (on / off)                                                         Q
Rotate View tool                                                                                       R
Clone / Pattern Stamp tools                                                                    S
Type tools (Horiz / Vert / Horiz Mask / Vert Mask)                                T
Shape tools (Rect / Round Rect / Ellipse / etc.)                                    U
Move tool                                                                                                   V
Quick Selection / Magic Wand tools                                                      W
Switch Foreground and Background Colors                                         X
History / Art History Brush tools                                                              Y
Zoom tool                                                                                                  Z
Hand tool (toggle)                                                                                    Space
Zoom In (toggle)                                                                                       Ctrl+Space
Zoom Out (toggle)                                                                                   Alt+Space
Cycle Path / Direct Selection tools                                                        Shift+A
Cycle Brush / Pencil / Color Replacement tools                                  Shift+B
Cycle Crop / Slice / Slice Selection tools                                             Shift+C
Cycle Eraser tools                                                                                 Shift+E
Cycle Gradient / Paint Bucket tools                                                       Shift+G
Cycle Eyedropper / Sampler / Ruler / Note / Count                             Shift+ I
Cycle Spot / Healing / Patch / Red Eye tools                                       Shift+J
Cycle 3D Rotate / Roll / Pan / Slide / Scale                                          Shift+K
Cycle Lasso tools                                                                                  Shift+L
Cycle Rectangular / Elliptical Marquee tools                                        Shift+M
Cycle 3D Orbit tools (Roll View / Pan View / etc.)                               Shift+N
Cycle Dodge / Burn / Sponge tools                                                       Shift+O
Cycle Pen / Freeform Pen tools                                                             Shift+P
Cycle Clone / Pattern Stamp tools                                                         Shift+S
Cycle Type tools                                                                                     Shift+T
Cycle Shape tools (Rect / Round Rect / etc.)                                        Shift+U
Cycle Quick Selection / Magic Wand tools                                           Shift+W
Cycle History / Art History Brush tools                                                   Shift+Y

Airbrush (with Brush tools selected)                                                      Alt+Shift+P

HOW TO REFILL INK CARTRIDGES


Step 1:

Remove cartridge from printer. Remove the identification label from the top of the cartridge.

Step 2:

Assemble the syringe and needle, pierce the bottle seal and fill with the correct ink colour. I recommend filling these cartridges with a maximum of 5ml of ink due to the fact that the majority of them are physically restricted on the inside. 

STEP 3:

Insert the needle into the appropriate fill hole and push down into the cartridge slowly. Ensure you are filling the correct chamber with the correct colour ink. When the ink appears the filling hole, pull back the syringe plunger slightly to remove the excess ink. Blot the printhead with absorbent material until it stops dripping before moving onto the next colour.

Step 4:


Finishing all colours apply label or tape. Ensure the printhead has stopped dripping before returning the cartridge to the printer. Operate the printers cleaning cycle 1 to 3 times. Clean the syringe and needle thoroughly with water for future use.

Sunday, August 18, 2013

CELLULAR CONCEPT

Cellular Concept

Traditional mobile service was structured similar to television broadcasting: One very
powerful transmitter located at the highest spot in an area would broadcast in a radius of
up to fifty kilometers. The Cellular concept structured the mobile telephone network in a
different way. Instead of using one powerful transmitter many low-powered transmitter
were placed through out a coverage area. For example, by dividing metropolitan region
into one hundred different areas (cells) with low power transmitters using twelve
conversation (channels) each, the system capacity could theoretically be increased from
twelve conversations using one hundred low power transmitters.
The cellular concept employs variable low power levels, which allows cells to be
sized according to subscriber density and demand of a given area. As the populations
grows, cells can be added to accommodate that growth. Frequencies used in one cell
cluster can be reused in other cells. Conversations can be handed over from cell to cell to
maintain constant phone service as the user moves between cells.
The cellular system design was pioneered by during’70s by Bell Laboratories in
the United States, and the initial realization was known as AMPS (Advanced Mobile
Phone Service). The AMPS cellular service was available in United States in 1983.
AMPS is essentially generation 1 analog cellular system in contrast to generation 2
digital cellular systems of GSM and CDMA (1S-95).
Cells :
A cell is the basic geographic unit of cellular system. The term cellular
comes from the honeycomb areas into which a coverage region is divided. Cells are base
stations transmitting over small geographic areas that are represented as hexagons. Each
cell size varies depending upon landscape. Because of constraint imposed by natural
terrain and man-made structures, the true shape of cell is not a perfect hexagon.
A group of cells is called a cluster. No frequencies are reused in a cluster.
Features of Digital Cellular Systems:
                                                            n          Small cells
                                                            n              Frequency reuse
                                                            n              Small, battery-powered
handsets
                                                            n                  Performance of
handovers

Cellular System Characteristics

General
characteristics of digital cellular systems Cellular radio systems allow the subscriber to place and receive
telephone calls over the wire-line telephone network where ever cellular coverage is provided. Roaming capabilities extend service to users traveling outside their “outside” home service areas.
The distinguishing features of digital cellular systems compared to other
mobile radio systems are:
characteristics of digital 

  • Small cells

cellular systems
A cellular system uses many base stations with relatively small
coverage radii (on the order of a 100 m to 30 km).

  • Frequency reuse

The spectrum allocated for a cellular network is limited. As a result
there is a limit to the number of channels or frequencies that can be
used. For this reason each frequency is used simultaneously by
multiple base-mobile pairs. This frequency reuse allows a much
higher subscriber density per MHz of spectrum than other systems.
System capacity can be further
increased by reducing the cell size (the coverage area of a single base
station), down to radii as small as 200 m.

  • Small, battery-powered handsets In addition to supporting much

higher densities than previous systems, this approach enables the use
of small, battery-powered handsets with a radio frequency that is
lower than the large mobile units used in earlier systems.

  • Performance of handovers

In cellular systems, continuous coverage is achieved by executing a “handover”
(the seamless transfer of the call from one base station to another) as the mobile
unit crosses cell boundaries. This requires the mobile to change frequencies
under control of the cellular network.

BROAD BAND SERVICES

Overview of Broad Band Services

The confluence of two forces—the globalization of business and the networking of
information technology—has created the Internet economy. Advances in
telecommunications and data technology are creating new opportunities for countries,
businesses and individuals—just as the Industrial Revolution changed fortunes
around the globe. The new economy is defining how people do business,
communicate , shop, have fun, learn, and live on a global basis—connecting anyone
to anything. The evolution of Internet has come into existence & Internet service is
expanding rapidly. The demands it has placed upon the public network, especially the
access network, are great. However, technological advances promise big increases in
access speeds, enabling public networks to play a major role in delivering new and
improved telecommunications services and applications to consumers .The Internet
and the network congestion that followed, has led people to focus both on the first and
last mile as well as on creating a different network infrastructure to avoid the network
congestion and access problems. The solution to this is Broadband.
Broadband indicates a means of connectivity at a high or ‘broad’ bandwidth, which is
capable of delivering multiple services simultaneously. It generally refers to
transmission of data over numerous frequencies. There were no uniform standards for
Broadband connectivity and various countries followed various standards. Recently
ITU had stepped in and has defined Broadband. According to International
Telecommunication Union Broadband is defined as “Transmission capacity that is
faster than primary rate ISDN, at 1.5 to 2 Mb/s” But in developing countries, as the
average financial capability as well as usage, is low, broadband is redefined.
Recognizing the potential of ubiquitous Broadband service in growth of GDP and
enhancement in quality of life through societal applications including tele-education,
tele-medicine, e-governance, entertainment as well as employment generation by way
of high speed access to information and web-based communication, Government of
India have finalised a policy to accelerate the growth of Broadband services.
Broadband Policy 2004 defines Broadband as “An ‘always-on’ data connection
supporting interactive services including, – Internet access and has the
capability of the minimum download speed of 256 kilo bits per second (kbps) to
an individual subscriber from the Point Of Presence (POP) of the service
provider”.
–The interactive services will exclude any services for which a separate licence is
specifically required, for example, real-time voice transmission, except to the extent
that it is presently permitted under ISP licence with Internet Telephony.

Features of Broadband

· Fast connection to the Internet

Access to the services which would otherwise be impossible on a slower
dial up connection. These include facilities such as downloading music
or video footage, listening to your favourite radio station or downloading
(or sending) large attached files with emails.

· “Always-on” connection

means that you are permanently connected to the internet;hence no
need to dial up a connection every time you want to surf the web, send
email, etc.

· Flat-rate billing

if you choose an uncapped rate there will be no additional charges for
the time you are online.You can use it as much or as little as you would
like, for a fixed fee. Some connections are available at a lower cost, but
limit you to the amount of data being downloaded (known as 'capped
rate').

· Dedicated connection

Simultaneous use of both telephone & data line.
Broadband Services

· High speed Internet

means that you are permanently connected to the internet, and don't
need to dial up a connection every time you want to surf the web, send
email, etc.

· Video on Demand

Enables the user to select from an online library of content and select
any of the available choices for viewing at a convenient time with full
DVD like controls. This is similar to borrowing a Video for viewing.

· Video Multicasting

Similar to cable or terrestrial broadcast – the user can join at any time
but the stream begins and ends at the preappointed times.
· Interactive Gaming
Enables multiple players to play online games pitted against each other
or against computers, through gaming servers employed by gaming
content providers.

· Audio and Video Conferencing

Share ideas, information, and applications using video or audio.

· Distant Learning

Consists of electronic classrooms with 2-way and multi-way
communication among teachers and students.
All these services require the service provider to have tie-ups with the various content
providers.

Network Architecture of Broadband

Network architecture can be broadly classified into three categories:
1. Last mile connecting the subscriber – Access Network
2. Metro Area Network comprising of Core Network. NIB II Backbone supporting
Multi Service Platform
3. Service Provisioning Equipment at the Provider’s Premises.

Broadband Access Technology

Broadband access technology is broadly classified into two categories. They are
Wired Line & Wireless which is further classified as given below. Wireline
technologies include traditional telephone lines, coaxial cable lines, and fiber optic
lines. Wireless communications involve cellular and fixed wireless technology, high
speed short range communications and satellite transmission.
Wireless Wireline
3G Mobile DSL (Digital Sub’s Line)
Wi-Fi (Wireless Fidelity) Cable Modem
WiMAX Optical Fibre Technologies
LMDS & MMDS PLC (Power Line Communication)
FSO (Free Space Optics)
Satellite
For utilizing the existing copper cable, we have adopted DSL Technology.
Because physical infrastructure and geography are vastly different from country to
country, technology that works well in one geographic area may not work as well
in another. Therefore, it is up to each individual locality to determine the
technologies that best meet its needs. To handle the increasing bandwidth
demand, localities are considering upgrading their current telecommunications
infrastructure or installing new infrastructure. It is essential that communities and
operators consider the present and future needs of their citizens when examining
the most appropriate systems. Broadband should be considered an accelerator of
economic development .
Factors affecting Broadband Access Choices
o Population density
o Existing infrastructure (e.g., twisted pair, cable, fiber)
o Government policies
o Competitive and regulatory dynamics
o Technology evolution
o Applications of Broadband
· Basic WWW browsing and Email access
· Run Servers (Web / FTP)
· Business tariff, can depend on company
· Some technologies are asymmetric (cable, ADSL)
· Video On Demand (VOD)
· Audio Streams (Internet Radio)
· Fast File Transfers (Possibility of downloading large files in short period of
time)
Comparative study for various applications using different technologies.
Application Dialup
Modem
ISDN ADSL Cable
Modem
Download Webpage 14secs 6 secs 1.6 secs 1.6 secs
Download 30 sec Video Clip 3.5 mins 1.5 mins 0.4 mins 0.4 mins
Download Single mp3 file 12 mins 5 mins 1.3 mins 1.3 mins
Download 10mb File 24 mins 10 mins 2.5 mins 2.5 mins
Farm
Homes
GigE Fiber MDU
Cable modem
Twisted pair DSL
Satellite
City: High-rise multifamily
units
Suburbs:
Individual singlefamily
units
Rural: isolated
single family unit

WHAT IS NETWORKING ?

Here is some information to my little brothers who new to IT Profession.  Did any one know exactly what a networking is ? types of network ? how network help us ? 

              A network is nothing more than two or more computers connected to each
other so that they can exchange information, such as:
- e-mail messages or documents,
- Share resources, such as disk storage or printers.
The connection may be via electrical cables that carry electrical signals,
or fiber-optic cables by using impulses of light. Wireless networks let
computers communicate by using radio signals.
A network, in addition to special hardware, also requires special software
to enable communications. Network support is built into all major
operating systems, including all current versions of Windows, Macintosh
operating systems and Linux.
 - Client Computers
- Server Computers
- Network Interface Cards (NIC)
- Cables
- Hubs & Switches
- Wireless Networks
- Network Software

Client Computers

The computers that end-users use to access the resources of the network.
8They usually run a desktop version of Windows along with application
software such as Microsoft Office. Sometimes referred to as
WORKSTATIONS.

Server Computers

Computers that provide shared resources, such as disk storage and
printers, as well as network services, such as e-mail and Internet access.
Server computers typically run a specialized Network Operating System
(NOS) such as Windows 2000 Server, NetWare, or Linux along with special
software to provide network services.
For example, a server may run Microsoft Exchange to provide e-mail
services for the network, or it may run Apache Web Server so that the
computer can serve Web pages.

Network Interface Cards (NIC)

A card installed in a computer that enables the computer to communicate
over a network. Almost all NICs implement a networking standard called
ETHERNET. Every client and every server computer must have NIC (or
built-in network port) in order to be a part of the network.

Cables

Computers in a network are usually physically connected to each other
using cable. The most commonly used cable today is called Twisted Pair,
also known as 10BaseT. Another type of cable commonly used is Coaxial.
For high-speed network connections, fiber-optic cable is used.

Hubs & Switches

Each computer in a network is connected by cable to a device known as a
hub or switch. The hub or switch in turn, connects to the rest of the
network. Each hub or switch contains a certain number of ports, typically
8 or 16. Hubs and Switches can be connected to each other to build larger
networks.

Wireless Networks

In many networks, cables and hubs are making way for wireless network
connections, which enables computers to communicate via radio signals.
In a wireless network, radio transmitters and receivers take the place of
cables.
Advantage: Flexibility
Disadvantage: It is inherently less secure than a cabled network.

Network Software

What really makes a network work is software. Server computers typically
use special Network Operating System (NOS) in order to function
efficiently. Client computers need to have their network settings
configured properly in order to access the network.

Why Networking?

Networks are all about sharing. Specifically, networks are about sharing
three things: INFORMATION, RESOURCES & APPLICATIONS.
Sharing Information
Networks allow users to share information in several different ways. The
most common way of sharing information is to share individual files. In
addition to sharing files, networks allow users to communicate with each
other in various ways. Example: Messaging applications like Microsoft
Outlook. Users can also hold online meetings over the network. 8With
inexpensive Video Cameras and the right software, users can hold
videoconferences over the network.
Sharing Resources
Certain computer resources, such as printers or hard drives, can be set up
so that network users can share them. Providing users with access to a
shared hard drive is the most common method of sharing files on a
network.
 A computer whose main purpose is to host shared hard drives is called a
File Server. A network can be used to share an Internet connection.
Sharing Application
Networking businesses allow several users to work together on a single
business application. 8For example: An accounting department may have
accounting software that can be used from several computers at the same
time.

SERVERS & CLIENTS

Only two kinds of computers are on a network: Servers & Clients. The
network computer that contains the hard drive, printers and other
resources that are shared with other network computers is called a Server.
Any computer that’s not a server is called a Client.
Dedicated Servers & Peers
In some networks, a server computer is a server computer and nothing
else. This server computer is dedicated solely to the task of providing
shared resources, such as hard drives and printers, to be accessed by the
network client computers. Such a server is referred to as a dedicated
server because it can perform no other tasks besides network services. A
network that relies on dedicated servers is sometimes called a
client/server network.
Other networks take an alternative approach, enabling any computer on
the network to function as both a client and a server. Thus, any computer
can share its printers and hard drives with other computers on the
network. 8While a computer is working as a server, you can still use that
same computer for other functions such as word processing. This type of
network is called a peer-to-peer network because all the computers are
thought of as peers, or equals. Peer-to-peer networking features are built
into all current versions of Windows since Windows 95. Hence you don’t
have to buy any additional software to turn your computer into a server.
All you have to do is to enable the Windows Server features.
The network server features that are built into desktop versions of
Windows (such as Windows XP) aren’t very efficient because these
versions of Windows were not designed primarily to be network servers.
Hence you should use a full-fledged Network Operating System, such as
Windows 2000 Server.

Network Categorization

Based on the geographical size, its ownership, the distance it covers and
its physical architecture, networks can be categorized as:
- LAN: Local Area Network
- MAN: Metropolitan Area Network
- WAN: Wide Area Network

LAN

Computers are relatively close together, such as within the same office or
building. LAN can extend to several buildings on a campus – provided the
buildings are close to each other.

WAN

A network that spans a large geographical territory, such as an entire city,
region, or even an entire country. WANs are typically used to connect two
or more LANs that are relatively far apart.

MAN

A network that that’s smaller than a typical WAN but larger than a LAN.
Typically, a MAN connects two or more LANs within a same city but are far
enough apart that the networks can’t be connected using a simple cable
or wireless connection.

Network Topology

The term network topology refers to the shape of how the computers and
other network components are connected to
each other. Several different types of network
topologies:
- Bus Topology
- Star Topology
- Ring Topology
- Mesh Topology
Two Important Terms
NODE: is a device that is connected to the network.
PACKET: is a message that is sent over the network from one node to
another node.

Bus Topology

In this, the nodes are strung
together in a line. Commonly used
for LANs. Every node on the
network can see every packet that
is sent on the cable. If the cable in
a bus network breaks, the network is effectively divided into two
networks.

Star Topology

Each network node is connected to a
central device called a hub or a
switch. Also commonly used for LANs.
If a cable in a star network breaks,
only the node connected to that
cable is isolated from the network.
The other nodes can continue to
operate, unless, the node that is
isolated happens to be the File
Server.

Hub & Switch

A hub doesn’t know anything about the computers that are connected to
each of its ports. A switch knows which computer is connected to each of
its ports. Strictly speaking, only networks that use switches have a true
star topology. If the network uses a hub, the network topology has the
physical appearance of a star, but is actually a bus.

Ring Topology

Packets are sent around the circle from
computer to computer. Each computer looks
at each packet to decide whether the packet
was intended for it. If not, the packet is
passed on to the next computer in the ring.
Years ago, ring topologies were common in LANs, as two popular
networking technologies used rings: ARCNET and Token Ring. ARCNET is
still used for certain applications such as factory automation. Token Ring
is a popular network technology for IBM mid-range computers.

Mesh Topology

Mesh Topology has multiple connections between each of the nodes on the
network. Advantage: If one cable breaks, the network can use an
alternative route to deliver its packets. Mesh networks are not very
practicable in LAN setting. Mesh networks are common for metropolitan
or wide area networks. These networks use devices called routers to route packets from network to network. Routers are usually arranged to provide multiple paths between any two nodes.

The Downside of Networking

After you hook your computer up to a network, it’s not a Personal
Computer anymore. You are now part of a network of Computers. 8Two
disadvantages of using a network: the loss of user independence and the
need for network management.

Network Administration

At least one person should be designated as the Network Manager (also
called Network Administrator). He is responsible for making sure that the
network doesn’t fall apart or get out of control.
Manager’s Job
- To make sure that plenty of space is available on the File
Server
- To back up the File Server regularly
- To allow new employees access the network
- To solve basic problems that the users can’t themselves
solve
- To call in an expert when something really bad happens

UNDERSTANDING PROTOCOLS & STANDARDS

Understanding Protocols

Protocols & Standards are what make networks work together. Protocols
make it possible for the various components of a network to communicate
with each other. Standards also make it possible for network components
manufactured by different companies to work together.
A protocol is a set of rules that enable effective communications to occur.
Computer networks depend upon many different types of protocols, which
are very rigidly defined, in order to work. Various protocols tend to be
used together in matched sets called protocol suites.
The two most popular protocol suites for networking are: TCP/IP
(Transmission Control Protocol/ Internet Protocol) and IPX/SPX (Internet
Packet Exchange/ Sequenced Packet Exchange). TCP/IP was originally
developed for UNIX networks and is the protocol for the Internet. IPX/SPX
was originally developed for NetWare networks and is still widely used for
Windows networks. A third important protocol is Ethernet, a low-level
protocol that’s used with both TCP/IP and IPX/SPX.

Understanding Standards

A Standard is an agreed-upon definition of a protocol. Standards are
industry-wide protocol definitions that are not tied to a particular
manufacturer. Many organizations are involved in setting standards for
networking.
- ANSI: American National Standards Institute
- IEEE: Institute of Electrical & Electronics Engineers
- ISO: International Organization for Standardization
- IETF: Internet Engineering Task Force
- W3C: World Wide Web Consortium

OSI Reference Model

Open Systems Interconnection Reference Model is a framework into which
the various networking standards can fit. Open Systems Interconnection
Reference Model is a standard of standards. The OSI Model breaks the
various aspects of a computer network into seven distinct layers.

Layers Functions

APPLICATION File Transfer, e-mail, Remote login etc.
PRESENTATION ASCII Text, Sound
SESSION Establish/ Manage Connection
TRANSPORT End-to-End Communication: TCP
NETWORK Routing, Addressing: IP
DTA LINK Two party communication: Ethernet
PHYSICAL How to transmit signal: Coding

Ethernet Protocol

The most popular set of protocols for the Physical and Data Link layers is
Ethernet. The Ethernet is defined by the IEEE standard known as 802.3.
The actual transmission speed of Ethernet is measured in Mbps.
Ethernet comes in three different speed versions:
- Standard Ethernet - 10-Mbps
- Fast Ethernet – 100-Mbps
- Gigabit Ethernet – 1-Gbps (or 1000-Mbps)

TCP/IP Protocol Suite

The TCP/IP, the protocol on which the Internet is built, is actually not a
single protocol but rather an entire suite of related protocols. The TCP/IP
suite is based on a four-layered model of networking that is similar to the
seven-layer OSI Model.

TCP/IP Layers & Functions

APPLICATION LAYER
TRANSPORT LAYER
INTERNETWORK LAYER
NETWORK ACCESS LAYER

IPX/SPX Protocol Suite

Novell originally developed the IPX/SPX suite in the 1980s for use with
their NetWare Servers. 8IPX/SPX also works with all Microsoft Operating
Systems, with OS/2, and even with Unix and Linux.
IPX stands for Internet Package Exchange. It’s a Network layer protocol
that’s analogous to IP. SPX stands for Sequenced Package Exchange. It’s a
Transport layer protocol that’s analogous to TCP. Unlike TCP/IP, IPX/SPX
is not a standard protocol established by a standards group, such as IEEE.
Instead, IPX/SPX is a proprietary standard developed and owned by Novell.
Both IPX and IPX/SPX are registered trademarks of Novell.

Other Protocols Worth Knowing About

NetBIOS: Network Basic Input Output System
NetBEUI: Network BIOS Extended User Interface
AppleTalk: Apple Computers have their own suite of network
protocols known as AppleTalk
SNA: Systems Network Architecture is an IBM networking architecture
used with Mainframe computers

UNDERSTANDING NETWORK HARDWARE

The building blocks of networks are network hardware devices such as
servers, adapter cards, cables, hubs, switches, routers, and so on.
Servers
Server computers are the lifeblood of any network. Servers provide the
shared resources that network users crave, such as file storage, databases,
e-mail, Web services, and so on. For a home network or a small office
network with only a few computers, you can get away with true peer-topeer
networking. That’s where each client computer shares its resources
such as file storage or printers, and a dedicated server computer is not
needed.
Some general things to keep in mind when picking a server computer for
your network:
- Scalability
- Reliability
- Availability
- Service and Support
Server Form Factors
The term Form Factor refers to the size, shape, and packaging of a
hardware device. Server computers typically come in one of the three
form factors:
- Tower Case
- Rack Mount
- Blade Servers

Network Interface Cards (NIC)

Every computer on a network, both clients and servers, requires a network
interface card (NIC) in order to access the network. A NIC is usually a
separate adapter card that slides into one of the motherboard expansion
slots. However, some motherboards have a built-in network interface, so a
separate card isn’t required. Most NICs made today work with both 10Mbps
and 100Mbps UTP networks (that is, 10BaseT and 100BaseT) and are called
10/100 Cards.

Network Cable

We can construct an Ethernet network by using one of two different types
of cables:
- Coaxial Cable
- Twisted Pair Cable (UTP/ 10BaseT)

Hubs & Switches

The biggest difference between using coaxial cable and twisted-pair cable
is that when you use twisted-pair cable, you must also use a separate
device called a hub. A switch is simply a more sophisticated type of hub.

Repeaters

A Repeater is a device that gives your network signals a boost so that the
signals can travel farther. You need a repeater when the total length of a
single span of network cable is larger than the maximum allowed for the
cable type:
Cable Maximum Length
10Base2 (Coaxial) 185 metres
10/100BaseT (Twisted Pair) 100 metres
1.3.6 Bridges
A bridge is a device that connects two networks so that they act as if they
are one network. Bridges are used to partition one large network into two
smaller networks for performance reasons.

Routers

A router is like a bridge, but with a key difference. Bridges are Data Link
layer devices. A router is a Network layer device. A router is itself a node
on the network, with its own MAC and IP addresses.

UNDERSTANDING NETWORK OPERATING SYSTEMS

All network operating systems, from the simplest (such as Windows XP
Home Edition) to the most complex (such as Windows Server 2003), must
provide certain core functions.
Some of the core NOS features are:
- Network Support
- File Sharing Services
- Multitasking
- Directory Services
- Security Services

Microsoft Server Operating System

Microsoft currently supports three versions of flagship Server Operating
System:
- Windows NT Server
- Windows 2000 Server
- Windows Server 2003

Windows NT4 Server

Windows NT was a 32-bit processing, a huge step up from the 16-bit
processing of earlier versions of Windows. Windows NT was the first
Microsoft Operating System that was reliable enough to work as a network
server on large networks. Version 4.0 was shipped in July 1996.

Windows 2000 Server

Windows 2000 Server is currently the most popular server Operating
System from Microsoft. ØWindows 2000 Server, built on the strengths of
Windows NT Server, is faster, easier to manage, more reliable, and easier
to use for large and small networks alike.
Windows 2000 Server comes in three versions:
- Windows 2000 Server
- Windows 2000 Advanced Server
- Windows 2000 Datacenter Server

Windows Server 2003

Microsoft had just released a new version of Windows Server called
Windows Server 2003. For several years prior to its release, this new
version was called Windows .NET Server. Windows Server 2003 was built
on Windows 2000 Server with added features.
Windows Server 2003 comes in Four versions:
- Windows Server 2003, Standard Edition
- Windows Server 2003, Web Edition
- Windows Server 2003, Enterprise Edition
- Windows Server 2003, Datacenter Edition

Novell NetWare

NetWare is one of the most popular network operating systems, especially
for large networks. NetWare has an excellent reputation for reliability.
NetWare released the first version of NetWare in 1983.
The NetWare Versions are:
- Novell NetWare Version 3.x
- Novell NetWare Version 4.x
- Novell NetWare Version 3.x
- Novell NetWare Version 6
- Novell NetWare Version 6.5 (Released in 2003)

Other Server Operating Systems

Two other Server choices are:
- Linux
- Apple Mac OS/X Server
Linux is a free Operating System that is based on UNIX, a powerful
network operating system often used on large networks. Today, Linux is a
full-featured version of UNIX and can be an excellent choice as a Server
Operating System.
For Macintosh Networks, Apple offers a special network server Operating
System known as Mac OS/X Server. Mac OS/X Server has all the features of
a server operating system: file and printer sharing, Internet features, email,

and so on.